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Games

Fiddlesticks : Terror in Demacia, League of Legends cinematic, Riot Games 2020

On this page, you'll find links and videos of the different games I made and worked on along the years. Keep in mind that most of them being student prototypes, they're not all playable for the public, but you can check out my videos to learn more about them !

I had the chance to work at Ubisoft - Ivory Tower on The Crew Motorfest  as Level Designer. You can learn more about my job there on the dedicated page !

The Horia's Manor of Aldeş-Tepan is the biggest of my student's project. You can learn more about it on the page fully dedicated to it !

My role on his project : Game Director 
(Team managing, upholding the project's consistency, writing of documentation, building of the camera system, decision making, problem solving, etc.)

GAME JAMS

Bloody Barrels! was made as part of the Ludum Dare 54 which had the following theme : Limited Space.
My friends Oscar Berry, Arthur Othy-Gares and I created it w
ithin 2 days and half, on Unreal Engine 5.

It's been a fun experience for a fun (with just the right amount of frustration... you'll see) little game !

You can find all the credits on the itch.io page.

My role on his project : Game Design, Level Design, Sound Design.

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Damned Brambles! was made as part of the Global Game Jam 2023 which have the following theme : Roots.
My friend Oscar Berry and I created it w
ithin 5 days, on Unreal Engine 4.

Even though the theme did not really appeal to us at first, we found a concept that we liked and that we enjoyed making and to send to our friends and relatives !

You can find all the credits on the itch.io page.

My role on his project : Game Design, Level Design, Sound and Music.

Here's a video showcasing gameplay.

Mini Land is a short and simple point&click tile game within everyone's reach !
Made this small game on Unity as part of a game jam which had the following theme : "Growing".

Big shout out to my dear mate Mateo Schell-Wack for his help on this project.

The visual assets of the tiles are a free sample from a pack made my David Baugmart, found on the asset store.
All the rest has been made by myself.

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Here's a video showcasing gameplay.

PROTOTYPES

Out of Croscombe

Out of Croscombe

Lire la vidéo

In "Out of Croscombe", you must lead Dr Edward VonBorough to safety, tiles after tiles, through dark woods and spooky swamps.
I consider OoC like my first 'real' video game and it is quite precious to me ! It's been created as part of my Bachelor in Game Design, as the final project of the first year.

Here's the team behind this project : Lola Linuesa, Eva Bosc, Lilian Cauchois, Arnaud Velia, Benoit Hubert, Julien Garcia, Lucas Vaudaine.

WE ARE NOT UN has been made through the process of a false order that a young studio would have to take in order to maintain economic stability.

The instruction was to follow the following theme : "The more you have, the worst it gets".

We had several appealing ideas, and we settled on a fun simulation of what would it looks like to rule your own international organisation !

The game

'Breaking Down' is a first-person psychological prototype made on UE4.
The instructions there were to create a prototype directly inspired by "Shutter Island". The movie from Martin Scorsese, and/or the book from Dennis Lehane.

Our goal was to exploit the cognitive bias of players to automatically execute the next proposed action, without thinking about its repercussions first.

You can learn more about our design process in the game design document I've wrote (in french) by clicking the button below.

My role on his project : Game Design, Narrative Design, Level Design

"HARUS", is a prototype of tower defense made during my first year of Bachelor Game Design in Brassart Lyon. As a member of a team of 4 budding game designers, my fields of work were the mechanics and metrics. I was also the producer of the team for this project.
I especially remember my astonishment and excitement during this project, as my first experience working close with fellow designers and artist and creating something tangible and playable with our own hands !
My enthusiasm and excitement making games has only but constantly increased up to the end of my third year.

My role on his project : Game Design, Level Design. Sound and Music.

My role on his project : Game Director. Game Design, Narrative Design

OTHER PROJECTS

Come What May is a gamebook inspired by "A Plague Tale : Innocence" (Asobo).
It works very much like the gamebooks we had some years ago. You play the role of the ma
in character of the story, and each of your choices lead you to a new page, and further choices.
It only takes around 10 minutes to play, so give it a try !

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Ytharis is what we call a "hack" of an existing tabletop role-playing game called "Wushu", created by Daniel Bayn.
As an exercise, we had to assimilate the rules of the original game, then create a "hack" ; an alternative version of the game, with the same core but our own new features.
We worked on this as a team, but for my part, you can focus on the scenario (in french) from p15 to p23.
The document here is not complete, I only shared the narrative part as it is the one I've worked on the
most.
For the full document, please send me an email !

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