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LEVEL DESIGNER on THE CREW MOTORFEST,
UBISOFT - IVORY TOWER

For the first half of 2024, I have fulfilled the position of Level Designer in the Prod Team, in charge of several missions for the future seasons of this major Gaas (Game as a service). As part of my job, I had to communicate abundantly with the Art department, as well as the Programming team.

Still under NDA, I can only say so much about my tasks during my time at Ubisoft-IVT, but with the permission of my manager I have layered some of it for you.

WORLD NAVIGATION GUIDELINES

The Crew Motorfest takes place in the idyllic archipelago of ​Hawaii. My team was dedicated to the expansion, meaning the ​upcoming arrival of the island of Maui for Season 5.

As part of that, I was in charge of laying down the guidelines ​for the Level Design and Level Art of the cities and all of the ​beaches that surround the island, as well as making sure these ​guidelines were applied in practice.

DEMOLITION ROYALE

I had full ownership and responsibility on the conception of ​the new Demolition Royale arena for Maui.

  • Paper plan ;

  • Bonus and Traps distribution ;

  • Timers and pace of the triggers of the mode’s features ;

  • To give a new perspective of the environment of the area.

TREASURE HUNT

I was in charge of the setting of the loot crates players can ​look for throughout the whole island, to collect new parts for ​their favourite machine.

Main objective :

  • To have a fair distribution of treasures throughout the ​whole island ;

  • Highlighting stunning and hidden locations on Maui

  • LinkedIn
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