
LEVEL DESIGNER on THE CREW MOTORFEST,
UBISOFT - IVORY TOWER
For the first half of 2024, I have fulfilled the position of Level Designer in the Prod Team, in charge of several missions for the future seasons of this major Gaas (Game as a service). As part of my job, I had to communicate abundantly with the Art department, as well as the Programming team.
Still under NDA, I can only say so much about my tasks during my time at Ubisoft-IVT, but with the permission of my manager I have layered some of it for you.

WORLD NAVIGATION GUIDELINES
The Crew Motorfest takes place in the idyllic archipelago of Hawaii. My team was dedicated to the expansion, meaning the upcoming arrival of the island of Maui for Season 5.
As part of that, I was in charge of laying down the guidelines for the Level Design and Level Art of the cities and all of the beaches that surround the island, as well as making sure these guidelines were applied in practice.
DEMOLITION ROYALE
I had full ownership and responsibility on the conception of the new Demolition Royale arena for Maui.
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Paper plan ;
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Bonus and Traps distribution ;
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Timers and pace of the triggers of the mode’s features ;
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To give a new perspective of the environment of the area.


TREASURE HUNT
I was in charge of the setting of the loot crates players can look for throughout the whole island, to collect new parts for their favourite machine.
Main objective :
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To have a fair distribution of treasures throughout the whole island ;
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Highlighting stunning and hidden locations on Maui